Content Design
My design philosophy revolves around collaboration, creativity, and a continuous pursuit for understanding in both the artistic and technical sides of game development. I excel in understanding complex information and working seamlessly with cross-functional teams—whether it’s software developers, artists, or sound designers. I thrive in dynamic environments, quickly generating and clearly communicating my ideas tailored to the needs of the team. Confident in my decision-making, I draw on a deep knowledge of games and an intuitive understanding of genre nuances. At the core of my approach is player empathy I constantly strive to create experiences that resonate with players. I embrace the challenge such as working with incomplete information and filling in the gaps to create engaging content.
Synthesis
Synthesis is a top-down dungeon crawler about a shut-in conspiracy theorist named Calvin. Throughout the game the player finds powerful experimental mutagens with strong combat effects. These temporary upgrades come with a boost in power but also side effect that change control the players controls.
My Roles
Gameplay designer
Narrative designer/ writer
The Blink Curse
The Blink Curse is an experimental top-down bullet hell where you play as the cursed researcher Kallia. Explore decrepit dungeons and avoid dangerous enemies all while trying to find a cure to the blink curse.
My Roles
Combat Designer