Critiquing my old projects and their game design

Self Critique is an important skill and a useful tool for growing as a designer and avoiding problems already solved and making mistakes you’ve already made. Here I take breakdowns of older projects and attempt to identify the mistakes made during development and how the effected the final play experience.

Video Breakdown here!


The Blink Curse

Role: Combat Designer

The Blink Curse is an experimental top-down bullet hell where you play as the cursed researcher Kallia. Explore decrepit dungeons and avoid dangerous enemies all while trying to find a cure to the blink curse.

Synthesis

My Roles: Gameplay designer + Narrative designer/ writer

Synthesis is a top-down dungeon crawler about a shut-in conspiracy theorist named Calvin. Throughout the game the player finds powerful experimental mutagens with strong combat effects. These temporary upgrades come with a boost in power but also side effect that change control the players controls.