Tactical Game

This is a passion project of mine and is in active development. My goals coming into the project were to gain experience programming long term project in unreal engine. As well as give myself a chance to practice designing a very crunchy and detailed combat system.

Currently Implemented Features:

Dynamic Grid:

-Spawning a grid of tiles that updates based on the environment.

-Adding and removing tiles from grid while the game is running.

Pathfinding:

-Players can select one tile with right click then a second tile with left click, then the shortest path will be highlighted in green.

-Can toggle use of diagonals using debug menu.

Developer Tools:

These were added on recommendation from some talented game programming friends. Most of these being dev tools like console commands and camera setting sliders. Integrating them into the game early as into a single UI will make future debugging easier, while still being easy to remove from builds.


Design Documentation:

Below are the working game design document and combat design spreadsheets containing the intended direction for the project . The design doc focuses on overall turn structure, the goals of the project, and narrative framing. The Spreadsheet details the behavior for individual units.